AI Insights · Timothy · April 2023
Top 5 Snake Games Performance in the US for Q1 2023
Discover the performance of the top 5 snake games in the US for Q1 2023, including trends in downloads, revenue, and active users.
In Q1 2023, the top 5 snake games on a unified platform in the US showed varied performance metrics in terms of downloads, revenue, and active users. Here's a closer look at each game's performance based on data from Sensor Tower.
Snake Run Race・3D Running Game by Freeplay LLC saw a significant number of downloads throughout the quarter. Weekly downloads started strong at around 237K in late December and fluctuated, dropping to 106K in early February but rebounding to 165K by the end of March. Revenue grew consistently, peaking at approximately $389 by the third week of March. Active users increased from 369K in late December to over 433K by the end of March.
Snake.io - Fun Online Snake from Kooapps also demonstrated strong engagement. Weekly downloads remained relatively stable, averaging around 125K. Revenue showed a notable increase, reaching $723 in the last week of March. Active users saw a slight decline from 965K to 873K over the quarter but remained robust.
slither.io by Lowtech Studios LLC experienced a steady decline in weekly downloads, starting at 94K in late December and dropping to around 45K by the end of March. Revenue also saw a slight decrease, with the highest being $245 in late December. Active users fluctuated but generally trended downward, ending the quarter at approximately 761K.
Snake Crusher from SUPERSONIC STUDIOS LTD had a challenging quarter. Weekly downloads decreased from 117K in late December to 14K by the end of March. Active users followed a similar trend, dropping from 211K to 135K. The game did not generate any significant revenue during this period.
Lastly, SSSnaker by HABBY, launched in March, showed promising early performance. Weekly downloads were robust, with around 179K in the first week and 181K in the second week. Revenue surged from $68K to $191K, and active users increased significantly from 108K to 245K within the first two weeks of its release.
For more detailed insights into the performance of these games, visit Sensor Tower.